mobile-first polishing

The phone becomes OmenHall's main hall

This internal layer records mobile rules: bottom compass, sticky CTA, trust near checkout, readable scrolls, large touch targets, reduced motion, and QA before launch.

One thumb path

The main path should fit the thumb: start, question, trust, price, result.

  • Primary buttons are at least 48px high.
  • Key CTAs are not hidden below the first screen.
  • Long cards show value before decorative details.

Calm conversion

Mobile conversion should not press with fear. It should explain format, boundaries, and next step.

  • Before payment, a short boundary is visible near the CTA: entertainment and reflection.
  • Refunds, delivery, and support are not buried in a deep basement.
  • The user can move to trust or products without losing the path.

Low-friction reading

After a result, a user needs save, share safely, ask next, and close calmly, not fireworks of links.

  • The result reads without horizontal scroll.
  • Save and open archive are one tap away.
  • Share card does not reveal the private question without explicit choice.
public UX

bottom compass

Navigation

Bottom mobile navigation, short labels, safe areas, and quick doors without overload.

Open
checkout

calm purchase

Checkout

Mobile checkout should explain delivery, refund boundary, support, and privacy before a heavy legal wall.

Open
reading result

scroll in hand

Result

A reading result should read like a scroll, not a technical printout, and offer a safe next step.

Open
public UX

question without friction

Forms

Textarea, email, login, recovery, and checkout forms should work with the mobile keyboard, not against it.

Open
accessibility

quiet mode

Accessibility

Contrast, focus states, reduced motion, readable cards, and large touch zones for a real phone.

Open
QA

check before guests

QA

Mobile walkthrough checklist before launch: home, start, recommender, product, checkout, trust, result, account.

Open

public doors to test